Virtual economies in videogames used as case studies (Reuters)

Reuters - Virtual economies set up in videogames as players trade items are being used as case studies to track and model real-world economies.

Original post by Reuters and software by Elliott Back

Posted by

No Comments Yet - You can be the first to comment!

Sorry, comments for this entry are closed at this time.




  • Microsoft: Xbox 360 Price Drop Timing Coincidental (PC World)